ffkprPoints Rule of Nine

Points Rule of Nine
TendencyGoal DifferenceResult
Home win234
Draw3-4
Away win345

General explanation

The rule of nine awards points for a prediction if the tendency was correct. The tendency is correct if the winner has been correctly predicted, or if the result is a draw that has been predicted.

Different amounts of points can be rewarded for a correct prediction. Here we distinguish between tendency, goal difference and result:

  • You receive the Result points if you have predicted the exact result, e.g. result 2-1 and prediction 2-1 or result 1-1 and prediction 1-1.
  • You get the Goal Difference points if you have not predicted the exact result but the goal difference, e.g. result 2-1 and prediction 1-0 or result 1-3 and prediction 0-2. Since the goal difference in case of a draw is always 0, tendency and goal difference can be summarised in such a case.
  • The tendency score is awarded if the tendency has been correctly predicted, but result and goal difference have not, e.g. result 2-1 and prediction 2-0 or result 1-1 and prediction 0-0

Additionally, it can be distinguished between a win and a draw. One might thus award more points for a correctly predicted draw than for a correctly predicted win of a team.

Examples for the "Example "Rule of nine""-rule

For the rule "Example "Rule of nine"", the following score results:

  • Result 2-1 and tip 1-2 results in 0 points (wrong tendency)
  • Result 2-1 and tip 1-0 results in 3 points (home win goal difference)
  • Result 1-1 and tip 0-0 results in 3 points (draw tendency)
  • Result 1-2 and tip 1-2 results in 5 points (away win result)

Advice Pools mode:

If the pools mode is used for predictions, the values for result and goal difference have no meaning since only the tendency is being predicted.

Tendency
Home win1
Draw1
Away win2

Advice home/away:

Matches played on neutral ground, e.g. in tournaments such as the World or European Cup, no differentiation needs be made between home and away wins. In this case, the points awarded in each case must be of an equal amount. One line in the overview is hidden for purposes of simplification.

TendencyGoal DifferenceResult
Win234
Draw3-4

Examples for the "Tournament example"-rule

For the rule "Tournament example", the following score results:

  • Result 2-1 and tip 1-2 results in 0 points (wrong tendency)
  • Result 2-1 and tip 1-0 results in 3 points (win goal difference)
  • Result 1-1 and tip 0-0 results in 3 points (draw tendency)
  • Result 1-2 and tip 1-2 results in 4 points (win result)